Welcome to September’s edition of Budget Bytes, a monthly series where I recommend you games that cost $10 or less!
miHoYo is continuing to cement themselves as one of the top freemium mobile game studios. Their newest title, Tears of Themis, was recently released in English in July. As two months have passed since its English release, I thought it would be time to take a good look at Tears of Themis and see if miHoYo has hit another home run with this game.
A pernicious argument about visual novels, and their audiences, is that they aren’t “games” nor are the players “gamers,” specifically when compared to other games. But that argument is not only wrong, it’s harmful to the growth and perception of visual novels as a whole. And it’s time that visual novel devs and fans themselves stop buying into the argument and claim their rightful title as “gamers”!
Although the name “otome” (maiden) gives an impression that otome games are made only for women, that’s far from the case. While their approach to visual novels might be different, anyone can (and should) experience the joy of otome games, and here’s why!
With arguably the biggest visual novel jam coming up, questions arise such as how it came to be and the inner-workings of hosting something like Spooktober. We’ve decided to sit down with Spooktober host and creator, Nai, to learn more about it.
Does it matter whether the main character is a self-insert or an established persona? The answer is no, but is it that simple? Which is best for newcomers, and how can otome games build new audiences best?
Visual novels are an incredible mixture of gameplay and immersive reading, allowing for truly extraordinary narratives. Metafiction is becoming increasingly popular, but how much is too much, and what sort of traps can metafiction create for visual novel creators?